Articles for the ‘Virtual Viewer’ Category

Installing Virtual Viewer
Last modified: May 15, 2017

1. Check that your system meets the hardware requirements Please start by reviewing our system requirements for Virtual Reality, which can be found here. While the Virtual Viewer might run on a system with lower performance, it is not recommended to do so as the end experience would probably be very poor. Step 3 below ...

Virtual Viewer Controls
Last modified: May 09, 2017

Keyboard controls W: walk forward A: walk left S: walk backward D: walk right Up: look up Left: turn left Down: look down Right: turn right Move up and down Hold down to walk faster Hold down to walk slower Gamepad controls The following applies to Xbox One and Xbox 360 gamepads: Related posts: Virtual ...

Virtual Viewer Guidelines
Last modified: Jan 20, 2016

Here are some basic guidelines that we recommend you to follow when presenting using Virtual Reality: It is hard to get a correct sense of scale in sparse environments. Therefore, it is better to limit the size of the presentation material to a smaller area, rather than having a larger presentation that might feel empty ...

Virtual Viewer FAQ
Last modified: May 09, 2017

Common Problems and Solutions Objects popping in and out of existence or objects not showing at all The Virtual Viewer will try to automatically adjust the quality of models to provide a smooth Virtual Reality experience. If an object does not exist in a certain model quality (or lower), it will not be visible. This ...

Virtual Viewer Settings
Last modified: May 09, 2017

Profile Different settings profiles can be created, letting you save adjustments made in the Settings dialog. To switch profiles or create a new one, click the Default button. Reset Resets current profile to default settings. Mode Normal This mode lets you walk around in the scene, using either the keyboard or a gamepad, in a ...