Articles for the ‘Photo Lab’ Category

Lighting Effect: Light up Your Scene With the Omni Light
Last modified: May 15, 2017

The Omni light component, found in the Lights Extension, can be of great help in those scenes that are just a little too dark. It’s a placeable component, a light bulb, that casts light in all directions but isn’t visible in renderings and that you can place anywhere in your drawing. During placement, you can ...

360° Panorama Rendering FAQ
Last modified: Nov 24, 2016

What is a 360° panorama? A 360° panorama is a series of rendered images collected into one image file.   Why 360° panorama? A 360° panorama is used to help present a virtual space, either through a navigable image on a website, or with Virtual Reality tools such as Oculus Rift or Google Cardboard.   ...

Photograph Setup: Floors
Last modified: May 16, 2016

If you are working with multiple floors in your drawing, you can control which floor(s) should be visible when rendering an image. In the Floors section, the default settings is to Follow Main, as shown in the dropdown menu. If you want to adjust this, you first need to pick Custom from this menu. You ...

Photograph Setup: Outline overlay
Last modified: Nov 26, 2015

* Available with the advanced graphics engine only. Activating the Outline overlay photograph setup will make the Photo Lab render the same image twice, using two different techniques (Normal render and Contour image). These images are needed to use the post processing effect, also named Outline overlay, which is achieved by placing the contour image on top ...

Post Processing: Outline Overlay
Last modified: Nov 26, 2015

* Available with the advanced graphics engine only. This feature is only applicable if you have activated the Outline overlay photograph setup option. Unlike the Cartoon/Sketch post processing effect, the Outline overlay option recognizes the actual shape of the 3D objects, and will only apply to these objects (and not, for example, the floor). Outline ...

Using 3D Clipping to Maintain Good Visibility
Last modified: Nov 26, 2015

3D Clipping to Photo Lab An easy and accessible way to use clipping is with this tool in the 2D view toolbar: This tool lets you place a rectangle around the objects that you wish to show, and your selection is then sent to the Photo Lab. 3D Clipping in the main window Here is ...

Creating a Render or Post Processing Preset
Last modified: May 06, 2016

Did you find a nice preset in Photo Lab that you want to tweak just a little bit? Or would you like to manage every slider yourself to find those perfect settings? Then we suggest that – no, we encourage – you to save your own custom presets! You can either start working from scratch ...

Post Processing in Simple Mode
Last modified: May 16, 2016

The first time Photo Lab is opened, it is shown in Simple mode. This means that there are some Photograph Setup presets to the left, and some Post Processing presets to the right. The idea is that you should be able to create a nice, high quality rendering simply by selecting a preset. Note that ...

Photograph Setup in Simple Mode
Last modified: Jun 04, 2015

The first time Photo Lab is opened, it is shown in Simple mode. This means that there are some Photograph Setup presets to the left, and some Post Processing presets to the right. The idea is that you should be able to create a nice, high quality rendering with simply by selecting a preset and ...

Enable Realtime Lights
Last modified: Jun 04, 2015

Checking the Enable realtime lights option will make lights sources update instantly as you work, letting you preview how they will change when you try out different settings. Enabling realtime lights when using the photograph setup Product lighting will show a very dark, practically black, view in Photo Lab. Although this makes it hard to ...

Photograph Setup: Camera / 3D Clipping
Last modified: Nov 16, 2015

Using the Camera clipping, found in the Photograph Setup area in Photo Lab, is a way of limiting what is visible in the rendering view. By moving the Clipping slider further to the right, you will effectively cut out objects and surroundings that are closer than a certain distance from the camera. This distance is ...

Sample Renderings
Last modified: Jun 04, 2015

Here you will find some examples on how you can work with the focus and blur feature in your photos. For each photo, you are also given the photograph setup and post processing settings. The following samples are available: Close focus rendering, Mid focus rendering, Distant focus rendering, and Close-up rendering. Close focus In this ...

Post Processing: Ghost
Last modified: Oct 29, 2015

* Available with the advanced graphics engine only. This feature is only applicable when you have added a Ghost rendering effect to objects. Opacity: this slider let you regulate the visibility of ghosted objects. The further you drag the slider to the right the more visible the ghosted objects become. Ghost settings Related posts: Photograph Setup: Ghost Rendering ...

Post Processing: Cartoon / Sketch
Last modified: Oct 29, 2015

* Available with the advanced graphics engine only. Applying a Cartoon/Sketch effect to a photo gives the image a more hand drawn look. Changing the values for Pressure, Color Fill and Sketchiness will allow you to specify the Cartoon/Sketch effect in the rendering. Pressure: this slider determines the definition and thickness of the contours. The further you move the slider to the right, the more defined ...

Post Processing: Watermark
Last modified: Oct 29, 2015

* Available with the advanced graphics engine only. You can add a company logotype to a rendered image with only a few clicks. The Watermark feature lets you select an image, place it on top of you image, try out different alignments and adjust scale and opacity. To include a watermark in your photo, follow these steps: Make sure ...

Post Processing: Crop
Last modified: Oct 29, 2015

* Available with the advanced graphics engine only. A rendered image can be cropped to a different size. Clicking the Edit button makes yellow snap points appear at the edges of the photo. Click and drag the snap points to the desired image size. You can also click and drag inside a cropped area to move the crop around ...

Post Processing: Noise
Last modified: Jun 04, 2015

Noise is used to add a grainy effect to a photo. This effect makes the image look like an old photograph or like a higher ISO has been used. The amount of noise is adjusted by moving the Amount slider from the left (no noise) to the right (much noise). Click Reset to reset the slider ...

Post Processing: Vignette
Last modified: Jun 04, 2015

Applying a vignette effect to a photo draws interest to the center as it frames the center portion of the image and fades out towards the edges. Changing the values for Amount, Scale, Roundness and Feather all help to specify how the vignette effect should appear in the photo. Click Reset to reset all sliders to their original settings. Amount: this slider determines how ...

Post Processing: Focus / Blur
Last modified: Oct 29, 2015

* Available with the advanced graphics engine only. Also note that currently, ATI and Intel graphics cards do not fully support focus and blur operations. Adding a focus or blur effect to a photo can make it more interesting by highlighting or blurring certain parts of the image. To quickly blur the entire image, select the white ...

Post Processing: Color
Last modified: Feb 15, 2016

Slightly adjusting the colors in a rendering and making them softer or more intense is one way of making your photos stand out. The Auto levels* attempt to detect and fix imbalances, for example over- or underexposures. Auto levels automatically adjust exposure, brightness and contrast to produce a balanced image with maximum contrast and a good range ...

Photograph Setup: Background
Last modified: Jun 04, 2015

There are several predefined colors available to use as background in images. Each of which can be copied and edited. By selecting User defined from the drop-down menu and then clicking the icon Add custom color background, virtually any color can be set as background color. Also included are a few panorama backgrounds*. They are accessed by selecting Panorama from the drop-down menu. ...

Photograph Setup: Ghost Rendering
Last modified: Jun 04, 2015

* Available with the advanced graphics engine only. With the Ghost rendering feature you can create renderings where specified objects in the drawing are partially to fully transparent. Note: To be able to use the Ghost rendering feature, you first have to enable Render in a separate process from the Tools menu, in the Options dialog. Active: ...

Photograph Setup: Lighting & Shadows
Last modified: Jun 04, 2015

There are several predefined light setups available that differ in the number and the type of light sources used. After selecting a light setup, the settings can be adjusted by moving the sliders to the left or to the right to quantify the effect. Specific numerical values can be typed in to the right of ...

Photograph Setup: View Mode
Last modified: Jun 04, 2015

Using different view modes is a way of controlling the visibility of components in a photo by restraining what is displayed. For example, selecting the Wall view mode makes all other components except walls invisible. The TAGS view mode shows all components with a tag attached to them and so on. The selection of available ...

Photograph Setup: Image Dimensions / 360° Panorama
Last modified: Nov 21, 2016

You can choose from some of the most commonly used image dimensions for your rendering. Example: 900×600 (3:2) 900×600 is the width and height of the image, measured in pixels. (3:2) shows the aspect ratio of the image, which means the relationship between the width and the height. Information about image size in megapixels is also presented. ...

Photograph Setup: Render Quality
Last modified: Nov 16, 2015

Depending on which render mode that has been selected, there are a number of render qualities to choose from. These are predefined settings mapped to the selected render mode to further decide the appearance of the image. Please note that selecting a higher quality is more time consuming than a normal quality rendering. The render ...

Photograph Setup: Render Mode
Last modified: Nov 21, 2016

The following render modes are available: Contour image: provides a contour image with black outlines on the 3D background color of your choice (white by default). Normal render: generates a rendered image with good quality. Natural light*: gives you more realistic lighting in your rendered images through an advanced technique called Global Illumination. This option is significantly more ...

Photograph Setup in Advanced Mode
Last modified: May 16, 2016

The leftmost part of the Photo Lab window is the Photograph setup area. This is where you make your settings and decide how the rendered image should look. Below, you will find links to each of the features in the Photograph setup area. Each feature is gone through step-by-step and examples on how to use it is ...

Post Processing in Advanced Mode
Last modified: Oct 20, 2016

The rightmost part of the Photo Lab window is the Post processing area. Here you can find features that let you put that extra effort into your photos by fine tuning them or adding different effects. If you intend to add post-processing effects it is recommended to turn on HDR, which is a feature found in the Photograph setup area. ...

About Photo Lab
Last modified: Jun 02, 2016

Photo Lab is a built-in tool for creating photorealistic renderings in CET Designer. Photo Lab creates high-quality renderings with natural light and shading, renders multiple images at once, enables immediate post-rendering processing and post-rendering changes without the need to re-render and automatically updates changes made by the user in the rendering to ensure accuracy. It replaces ...