Articles for the ‘Data Catalogues’ Category

Vendors
Last modified: Jun 04, 2015

In CET Designer, vendors are an optional component of a project. They are used to create ‘hard’ categorization of products. This categorization is ‘hard’ because it adds some restrictions: products may only reference features and leadtime programs on the same vendor. Vendors have the following attributes: Code – Every vendor must have a unique code ...

Classifications
Last modified: Jun 04, 2015

Classifications are a means of creating ‘soft’ categorization of products. For this reason, they are sometimes referred to as ‘categories’. These classifications are ‘soft’ because they do not impose any kind of restrictions. They are simply a means of marking products, so that they can be grouped when they are in use. Classifications may be ...

Leadtime Programs
Last modified: Jun 04, 2015

A leadtime program can represent any delay between the time a product is ordered, and the time it is shipped. Programs may be assigned to products or options, and product catalogues may specify restrictions based on leadtimes. Leadtime programs have the following attributes: Code – Every leadtime program must have a unique code to distinguish ...

Price Lists
Last modified: Jun 04, 2015

Price lists are a means of collecting and describing prices on products and options. Note that price lists do not actually contain or own prices. Rather, products and options make reference to price lists when setting prices. Price lists have the following attributes: Code – Every price list must have a unique code to distinguish ...

Products
Last modified: Jun 04, 2015

A product represents a single part or line item. When symbols from a project are placed in a CET Designer drawing, it is the products that generate part numbers, prices, and configurations. A product has the following attributes: Code – Every product must have a unique code to distinguish it from other products. These codes ...

External References
Last modified: Jun 04, 2015

External references are what allow a project to make reference to files. At their most basic, they are simple a URL to a file, but it certain situations they can perform more advanced functions. External references have (at least) the following attributes: URL – The location of the file being referenced. This value is always ...

Material Applications
Last modified: Jun 04, 2015

When displaying a model to a user, it is often desired to override the materials that may come with model. This is can be done explicitly through a combination of material applications referencing materials and application areas. Material applications have the following attributes: Application Area References – A list of references to application areas. These ...

Application Areas
Last modified: Jun 04, 2015

When creating material applications, it is necessary to reference surfaces that materials should be applied to when the material application is in effect. To that end, application areas are used, as application areas represent a group of surfaces. Note that application areas may also be used without a material application. When displaying a symbol in ...

Connector References
Last modified: Jun 04, 2015

Connectors cannot be placed on products directly. They are used by means of connector references, which may be placed on products. Multiple connector references may reference the same connector. A connector reference has the following attributes: Reference – A reference to a connector, made by means of the connector’s code. Placement – Describes the location ...

Connectors
Last modified: Jun 04, 2015

A connector represents a rule describing how a product may physically connector of ‘snap’ to other products. Note that these connectors are not applied directly to products, and contain now positional information. They may be given a list of references to other connectors to limit which connectors it is allowed to snap to. Connectors have ...

Materials
Last modified: Jun 04, 2015

Materials are applied to either 2D or 3D models to alter the appearance of specific surfaces. They exist as independent entities, but are used, almost exclusively, in the creation of material applications. Materials have the following attributes: Code – Every material must have a unique code to distinguish it from other materials. These codes are ...

Options
Last modified: Jun 04, 2015

An option represents a choice or configuration of a feature. If, for example, a feature represented the finishes on a work surface, the feature may have options representing wood, metal or plastic. Features are required to have at least one option to be valid. When products are configured within CET Designer, options are what are ...

Features
Last modified: Jun 04, 2015

A feature represents a characteristic of a product. It will have a number of options that allow users to determine a configuration for the product. Features may describe material or finish options, sizes and orientations, etc. Note that features are only referenced by products; they exist independently of them. As a result, the same feature ...

Product Catalogues
Last modified: Jun 04, 2015

A product catalogue is a means of collecting products and presenting them to users. They utilize a hierarchical level structure, referred to as the table of contents, to organize the products within them. Product catalogues have the following attributes: Code – Every product catalogue must have a unique code to distinguish it from other product ...