Edit Graphics (Meshes)

Last modified: May 15, 2017

The Edit Graphics (Meshes) component tab contains tools for editing separate parts of components, or meshes, as well as whole components. These tools let you take full control of the editing process.

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The Edit Graphics (meshes) component tab

 

The tools are divided into the following fields: Set/Revert, Tools, Workplane, Copy/Cut, Stretch, Mesh Split/Fuse and Unite/Detach.

There are two buttons for selecting meshes; Single mesh select which selects an individual mesh, and Component meshes select which selects entire components as a group.

single_mesh_select.png component_meshes_select.png
Single mesh select. Component meshes select.

 

Set/Revert

The Set/Revert field contains three basic tools: Make editable, Revert and Graphics only.

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The Set/Revert field.

 

Make editable

To be able to use most of the features on the Edit Graphics (Meshes) component tab, you first need to click the Make editable button and then click the component. This places the component in edit mode.

make_editable.png

Make editable button.

 

Revert

Clicking the Revert button resets a component to how it was before it was made editable. This discards all changes made to the component and takes it out of edit mode.

revert.png

Revert button.

 

Graphics only

This tool removes all information, such as price, description and snapping and only leaves the graphics.

graphics_only.png

Graphics only button.

 

Tools

A number of tools are available, enabling you to take full control of the editing operations that you wish to perform.

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The Tools field on the Edit Graphics (Meshes) component tab.

Note:

  • When using the Rotate and Move tools, it may be difficult to select the desired mesh. Therefore, an input box with the option Lock target is displayed. When you have selected the desired mesh, you can quickly check the Lock target box by pressing the Space key. This will prevent the selected mesh from being accidentally deselected when you perform the rotation or move operation.

 

Rename mesh

The Rename mesh tool is used to help you when you are applying materials. If you have certain meshes that will be a different material, it will be easier to identify them if they are named. Some meshes already have names associated with them but many do not.

rename_mesh.png

Rename mesh button

example1_rename_mesh.png example2_rename_mesh.png example3_rename_mesh.png
Selected mesh, here a table top edge. Renaming selected mesh. When changing materials, the name you selected appears in the list and can be selected.

 

To rename a mesh, follow these steps:

  1. Click the Make editable button and then click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to rename. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Rename mesh button. The Rename selected mesh dialog box opens.
  5. Type in a name and then press Enter or click the OK button.
  6. Repeat steps 3-5 for each mesh that you want to rename.

 

Delete mesh

You can choose to completely delete a mesh, which is done with the Delete mesh tool.

delete_mesh.png

Delete mesh button.

example1_rotate_mesh.png example2_delete_mesh.png example3_delete_mesh.png
Selected mesh, here a table top. Deleting the mesh. The frame and table legs remain.

 

To delete a mesh, follow these steps:

  1. Click the Make editable button and then click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click the Delete mesh button and then click the mesh or meshes that you want to delete. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn red and are deleted from the component.
  4. Repeat steps 3-4 for each mesh that you want to delete.

 

Rotate mesh

If you need to rotate a mesh on a component the Rotate mesh tool has to be used. The rotation tool lets you pick an arbitrary rotation point, either horizontal or vertical, and rotates the component around this point.

rotate_mesh.png

Rotate mesh button.

example1_rotate_mesh.png example2_rotate_mesh.png example3_rotate_mesh.png
Selected mesh, here a table top. Clicking the rotation point in place, here at the Z plane. Rotating the table top to the desired angle.

 

To rotate a mesh, follow these steps:

  1. Click the Make editable button and then click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click the Rotate mesh button and move the mouse pointer to the drawing area. then click a mesh that you want to rotate. A pink circle indicates the rotation point, which can be placed on either the X, Y or Z plane. Selected meshes turn blue and an input box appears in the upper right corner.
  4. Move the mouse to the correct rotation or type in the angle in the input box.
  5. Repeat steps 4-6 for each mesh that you want to rotate.
  6. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Rotate mesh tool.

To the top

 

Move mesh

Meshes cannot be moved by the normal drag tool and position tools because they are still part of a larger object. Instead, the Move mesh tool has to be used.

move_mesh.png

Move mesh button.

example1_move_mesh.png example2_move_mesh.png example3_move_mesh.png
Two selected pull handles that are going to be moved to another pedestal. The Move mesh tool moves meshes from one component to another. The handles have been moved to the green pedestal.

To move a mesh, follow these steps:

  1. Click the Make editable button and then click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to move. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Move mesh button and then click a mesh that you want to move. Selected meshes turn blue and an input box appears in the upper right corner.
  5. Either type in the distance and angle that you want to move the mesh in the input box, or move the mouse pointer to the desired position and click once.
  6. Repeat steps 4-5 for each mesh that you want to move.
  7. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Move mesh tool.
Tip!

  • After clicking the Move mesh button, you can press the Ctrl key while looking for the desired mesh. This can help find points that are otherwise hidden.

Mirror mesh

You can use the Mirror tool to mirror a mesh along the X, Y, or Z axis.

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Mirror mesh button

MirrorMeshExample1_80_eng MirrorMeshExample2_80_eng MirrorMeshExample3_80_eng
Selected meshes to be mirrored. The Mirror mesh tool can mirror meshes along the X, Y, or Z axis. The meshes have been mirrored. Here shown as selected meshes, for better visibility.

 

To mirror a mesh, follow these steps:

  1. Click the Make editable button and then click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to mirror. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Mirror mesh button and then move the mouse pointer towards your selected mesh; it will light up in green.
  5. Click once and then carefully start moving the mouse pointer to find the axis you want to mirror the mesh along (X, Y, or Z). You can also select axis in the blue input box in the upper right corner of the view you are working in, using the Space key.
  6. Click to perform the mirroring.
  7. Repeat steps 5-6 for each mesh that you want to mirror.
  8. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Mirror mesh tool.

 

Workplane

By inserting a Workplane you can define a new workplane for a certain mesh. You can, for example, insert a diagonal plane as a complement to the horizontal and vertical planes.

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Workplane buttons

 

example1_mesh_workplane.png example2_mesh_workplane.png example3_mesh_workplane.png
Selected mesh, here a table top. For the 3D workplane tool, pick three points on the component that you want to match your workplane to. New workplane location.

 

To insert a workplane, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Click the appropriate Workplane button; there is a 2D tool that operates on the X and Y planes, and a 3D tool that operates on the X, Y and Z planes.
  3. Move the mouse pointer to the drawing area. The mouse pointer snaps to the different places on the component, and a blue workplane is visible.
  4. For the 2D tool, pick two points on the component that you want to match your workplane to. Click once for each point.ORFor the 3D tool, pick three points on the component that you want to match your workplane to. Click once for each point.
Note:

  • This only affects the component you are currently working with. The rest of the drawing’s workplanes remain normal.

 

Copy/Cut

If you need to equip your editable component with a part from a different one, you can do that by using the Copy and Cut tools followed by a regular Paste operation.

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The Copy/cut field.

 

Copy

To copy a mesh to the clipboard for later pasting, use the Copy tool.

copy_mesh.png

Copy button.

To copy and paste a mesh, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to copy. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Copy button. The mesh has now been copied to the clipboard.
  5. To paste the mesh, right-click anywhere in the 2D view or the 3D view and select Paste from the menu. The mesh is now attached to the mouse pointer and can be clicked in place.

 

Cut

To remove a mesh from a component and paste it in another location, use the Cut tool.

cut_mesh.png

Cut button.

To cut out a mesh, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to cut. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Cut button. The mesh has now been cut out from the drawing.
  5. To paste the mesh, right-click anywhere in the 2D view or the 3D view and select Paste from the menu. The mesh is now attached to the mouse pointer and can be clicked in place.

To the top

 

Stretch

In the Stretch field there are two useful tools for stretching meshes in various ways.

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The Stretch field on the Edit Graphics (Meshes) component tab.

 

Stretch

One of the tools that you will use the most is the Stretch tool. You can stretch separate meshes, for example making a handle longer.

stretch_mesh.png

Stretch button.

example1_stretch_mesh.png example2_stretch_mesh.png example3_stretch_mesh.png
Selected mesh, here a pull handle. Stretching the mesh. Resulting in a longer handle.

 

To stretch a mesh, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to stretch. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Stretch button.
  5. Move the mouse pointer to the drawing area in either the 2D view or the 3D view. The mouse pointer snaps to the selected mesh and CET Designer uses a red indication to show where you can stretch. An input box with the following fields appears in the upper right corner:
    • L, H, W – The overall length, height or width.
    • Dl, Dh, Dw – The amount the length, height or width is changing.
    • How many Auto planes are activated.
    • Centered – If the items stretches in one way or both.If you do not turn on any Auto planes or insert any cutplanes (explained below), the component will scale evenly.
  6. Click once where you want to make the stretch.
  7. Move the mouse pointer, without pressing down the mouse button, to stretch the component to the desired size.
  8. Click once to confirm the stretch operation.
  9. A new red indication is now attached to the mouse pointer letting you repeat steps 5-8.
  10. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Stretch tool.

 

Cutplanes

A cutplane works as a divider between different planes and can be inserted into a separate mesh.

mesh_cutplanes.png

Cutplanes button.

example1_mesh_cutplanes.png example2_mesh_cutplane.png example3_mesh_cutplane.png
Selected mesh, here a pedestal top. Inserting a cutplane in the selected mesh. Stretching the mesh evenly thanks to the cutplane.

 

To insert a cutplane, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the mesh or meshes that you want to add a cutplane to. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Cutplanes button.
  5. Move the mouse pointer to the drawing area in either the 2D view or the 3D view. The mouse pointer snaps to the selected mesh, and a blue cutplane is visible.
  6. Move the mouse pointer over the mesh to get the cutplane in the right position. An input box where you can click to select X, Y or Z direction appears in the upper right corner. You can also use the space key on your keyboard to change the direction. You can also use the Remove button in the input box to remove an existing cutplane.
  7. Click once to add the cutplane. A new cutplane is attached to the mouse pointer. Keep adding cutplanes until you are satisfied.
  8. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Cutplanes tool.
  9. Stretch the mesh as needed.

 

Mesh Split/Fuse

In the Mesh Split/Fuse field there are two useful tools for separating and combining meshes in various ways. These tools are also accessible from the Mesh dialog.

mesh_split_fuse_field.png

The Mesh Split/Fuse field on the Edit Graphics (Meshes) component tab.

 

Split Mesh / Fuse Mesh

The Split Mesh tool can be used for separating meshes that are often grouped together, for example the legs on a table. This gives you more freedom to manipulate the meshes as you wish.

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Fuse meshes and Split meshes buttons.

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Table legs are often grouped together as one mesh. After splitting, all table legs are turned into separate meshes.

 

To split and fuse meshes, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click the Split mesh tool. In the gray input box, you can select to split on Piece, Surface, or the X/Y/Z planes.
  4. Click the mesh you want to split, in our example above one of the table legs. Selected meshes turn green.
  5. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Split mesh tool. When making a Single mesh select, you will notice that the table legs are now separate meshes.
  6. To fuse meshes into one unit again, press the Ctrl key and click each mesh that you want to fuse. Click Fuse meshes. The meshes are fused into one unit.
Note:

  • The Fuse tool can only be used on meshes belonging to the same component.
  • When using the Split mesh tool, it may be difficult to select the desired mesh. Therefore, an input box with the option Lock target is displayed. When you have selected the desired mesh, you can quickly check the Lock target box by pressing the Space key. This will prevent the selected mesh from being accidentally deselected when you perform the split operation.

 

Group/Ungroup

If you want to group several meshes within one component, you need to use the Group tool to create a unit. When you want to separate the meshes again, use the Ungroup tool. These tools are also accessible from the Mesh dialog.

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Group and Ungroup buttons.

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Parts of a component grouped together.

To group and ungroup meshes, follow these steps:

  1. Click the Make editable button and the click the component that you wish to modify. The component is now editable.
  2. Make sure that the Single mesh select button is selected.
  3. Click to select the meshes that you want to group. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  4. Click the Group button.
  5. When you are done, press the Esc key on your keyboard or move the mouse pointer outside the drawing area to release the Group tool. When making a Single mesh select, you will notice that the meshes you selected have been grouped together.
  6. To ungroup meshes again, select the group and then click the Ungroup button.
Note:

  • To group or ungroup meshes from different components, use the Unite and Detach tools.

To the top

 

Unite/Detach

You can use the Unite and Detach tools to group and ungroup meshes from different components. Detaching a group of meshes will result in freestanding meshes that can be modified. Functionality then only remains for the original component but is lost in new components.

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The Unite/Detach field on the Edit Graphics (Meshes) component tab.

 

Unite Meshes

Uniting meshes either creates a new component of is added to an existing component. Perhaps you have copied the handles on a pedestal and added them to a pedestal that you have edited. After making the modifications, you can create a unit of that pedestal along with the handles. To keep the snap points and product information from the original object, select it from the list or you can select New snapper. If you select New snapper, there will be no product or snapping information attached to the symbol.

unite_meshes.png

Unite button.

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Selected meshes. Grouped together with the Unite tool.

To unite meshes, follow these steps:

  1. Click the Single mesh select button to switch to single mesh select mode.
  2. Click to select the mesh or meshes that you want to unite. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  3. Click the Unite button. The Group to dialog box opens.
  4. You can add your unit as a new component, or create a new snapper.

 

Detach Meshes

To break apart a combination of meshes, you need to use the Detach tool. This will result in freestanding meshes that can be modified.

detach_meshes.png

Detach button.

example1_detach_meshes.png
When selecting meshes or components, CET Designer indicates which meshes are in a unit.
example2_detach_meshes.png
Selecting a mesh and clicking Detach…
example3_detach_meshes.png
…removes it from the unit.

To detach a unit, follow these steps:

  1. Click the Single mesh select button to switch to single mesh select mode.
  2. Click to select the mesh or meshes that you want to detach. You can select multiple meshes by pressing down the Ctrl key and clicking each mesh. Selected meshes turn yellow.
  3. Click the Detach button.
  4. The unit is broken apart to separate meshes which can be modified.

To the top

 

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