Articles for the ‘Model Lab’ Category

Introduction
Last modified: Jun 04, 2015

First of all, the purpose of the 2D/3D-models used in CET Designer is to help the designer to realize his or her imaginations concerning configuration of a specific product and how to combine different products to form a complete interior design. It is important to understand that the models created for CET Designer are not ...

Feature overview
Last modified: Jun 04, 2015

This is what you can expect from Model Lab: Import multiple file formats 3DS Dwg Obj Sketchup Stl Cm3D “What you see is what you get” (WYSIWYG). No need to send files and then hope things will look good. If you have Model Lab you have control of how your models will appear in Configura’s ...

Common model problems
Last modified: Jun 04, 2015

Z-fighting Z-fighting may occur when there are two or more triangles that are intersecting each other in several points. This can be fixed by either removing overlapping geometry or by moving overlapping geometry a bit. Moving individual nodes is currently not supported in Model Lab, so this must be fixed in other 3D-modelling software. Before ...

Tutorial 1: Import models and select nodes
Last modified: Jun 04, 2015

In this tutorial we will explain how you can open a model in Model Lab. We will also introduce the Overview and Selection controllers. Download the following model file: chair Open chair.cm3D by using File->Open Hint: You can also open a file by dragging and dropping the file into Model Lab. Now you should be able to ...

Tutorial 2: Layers
Last modified: Jun 04, 2015

In this tutorial we will explain what a layer is and how you can edit layers in Model Lab. A layer is a way to group a set of nodes/parts. So why do we want a group? Well, it simplifies operations such as applying materials in CET Designer. Instead of having to set materials on each ...

Tutorial 3: Transformation
Last modified: Jun 04, 2015

In this tutorial we will explain what a transformation is and how these can be performed in Model Lab. A transformation is a function or operation that that takes a point as input and outputs a new point. When talking about 3D-models the points that are to be transformed are called vertices. Typical transformations are: ...

Tutorial 4: Level of detail
Last modified: Jun 04, 2015

In this tutorial you will learn about Level of detail, why it is important and how you can use Model Lab to produce LODs. Open Model Lab and import the model from tutorial 1. Also available here: chair Expand the Level of detail controller. In this controller you can perform mesh reduction in order to increase performance, or ...

Tutorial 5: Applying materials
Last modified: Jun 04, 2015

In this tutorial you will learn how to apply materials to your model. Open Model Lab and import the model from tutorial 1. Also available here: chair Expand the Material controller. Click the Material Explorer button. Click on the material you would like to apply in the Material Explorer. Then move the cursor to the Model ...

Tutorial 6: Create a 2D-representation
Last modified: Jun 04, 2015

In this tutorial you will learn how to create a 2D-representation of your model and how this can be edited. Download the following model file: colored chair Open Model Lab and import the model. Switch to 2D by clicking the 2D button in the toolbar or by pressing Spacebar on your keyboard. The toolbar changes a ...

Tutorial 7: Typical workflow
Last modified: Jun 04, 2015

In this tutorial we will gather all the knowledge gained from the other tutorials and prepare a typical model. Open Model Lab and import the model from tutorial 1. Also available here: chair Expand the Transform controller and adjust the scale. This is very important since the size of the model will affect the result of the ...

Tutorial 8: Batch converter
Last modified: Jun 04, 2015

In this tutorial you will learn how you can use the Batch Converter to prepare several models with just a few operations. Download the following files: man, woman and shakingHands Open Model Lab Open the Batch Converter by going to File->Batch Converter. Set Source to the location where you put the downloaded models. Set Destination to where you want ...